Comments on the Social Aspects of Digital Libraries:
Information Needs -- Social Context and Culture
Ronald E. Rice
Professor
School of Communication, Information & Library Studies
Rutgers University
INTRODUCTION
Of course, the topic area of "Social Context and Culture" associated with
the Social Aspects of Digital Libraries includes a wide range of
consequential, difficult, ambiguous, and contested issues. In this short
commentary, I'd like to provide a few comments on just a few of these
issues.
POLITICAL AND PHILOSOPHICAL APPROACHES TO ACCESS
Issues of access were mentioned in the workshop overview paper as a social
issues, but not directly related to information needs. Access is
multidimensional and contextual -- not just physical or financial or
cognitive access -- so I would emphasize that one's social and cultural
context will influence, facilitate, and constrain one's access to digital
libraries. For example, there's an interaction between one's context and
one's perceived "needs", thus what information, problems, conceivable
solutions and systems are available influence what constitutes information
and what could satisfy the need. One might argue that the whole topic of
"expectations" is embedded in the concept of access -- what types of
information and problem solutions are accessible to one in their current
context will obviously constrain one's expectations about a new system. Or,
one's experience with institutional or technological systems and
information will generate sometimes crippling expectations about the
"digital library".
SOCIAL INTERFACE
We are becoming aware that the concept of "interface" includes much more
than just the visible display on a system's terminal. For example, some
cultural groups prefer interpersonal and informal sources of information,
others prefer mass-mediated (such as tv), while others assume that online
information systems are preferable. Thus, we need to provide choices of
interfaces that match the preferred, habitual, or comfortable medium or
mode and the metaphors, mental models, or common social settings of groups
of users. One's current situation, environment, atmosphere is clearly part
of the "social interface": crowded or noisy conditions, settings where
others are waiting impatiently in line, service spaces that don't provide
pencils and paper, places that are in corporate settings, etc., all would
provide more or less suitable " social interfaces". Even the types of icons
used may or may not be suitable for different contexts and cultural
members. Finally, we should consider interface aspects and how they
interact with the stages of the user's progress (or failure!). Thus, we
should think of "system" as multi-faceted, taking on different contexts and
usefulness in different phases or stages; i.e., terms such as "search
process" or "search query" assume many prior successful steps and thus
inherently limit designers' conceptions of plausible technical interfaces.
CONNECTIONS
We need to widen our concept of what constitutes a "system" and thus what
components are potentially "connected" through a digital library system.
Assessments
For instance, most conceptions of information systems treat the (perhaps
multi-media, even hyper-media) database item as the "result". But we know
that information without evaluation or assessments of the motivating "need"
as well as the "information" is at best useless and at worst misleading or
dangerous. So, systems should connect "search results" with sources of
evaluating, or perhaps even tools for assessing, those results. Perhaps
such systems need to place greater emphasis on the context of the source
and the presentation of information by providing and requesting annotations
or evaluations by creators, filterers, other users.
Users and Non-users
One things we definitely know about computer networks, videotex and other
online information services: one of the most valuable features is the
ability to communicate with other users. That is, other people must also be
considered as information resources. Systems should allow users to share
their needs, information, and assessments with others known or unknown.
Indeed, this wider context of "information" -- other communicators,
serendipitous discoveries -- may be the best source of "value added" to
such systems. There should also be ways to facilitate communication between
opinion leader users and non-users in the group or subculture. Certainly a
major social issue is extent and pattern of participation, so "non-users"
should be considered part of the context, not just "hopefully potential"
users.
FEEDBACK AND GROWTH AMONG USERS, PROVIDERS, SYSTEM
Finally, few systems are designed as adapting entities that interact and
grow with their context of users and non-users. This is a special case of a
more general social problem we all experience in technocratic contexts. It
seems to be extremely difficult for human systems, such as groups,
departments, and organizations, to learn. There is considerable literature
and research on this problem of organizational learning, feedback across
boundaries, shifts in perceptions, systemic versus individual actions.
Boundaries become transparent yet impenetrable, individuals can see only
limited aspects of the whole system, obligations and difficulties with
roles get confused with specific personalities, resources are never
sufficient, and people fill uncertainty with preferred interpretations. It
often seems impossible, not worth it personally, or actually discouraged,
for individuals to try to resolve problems that are systemic. So specific
organizational procedures (or lack of them) or decision (or lack of them)
that might seem to any particular individual as crazy or bureaucratic or
unreasonable or just wasteful, yet not caused by an exceptional or radical
action on the part of the individual, continue to haunt and hamper everyone
who comes up against them. The problems become rationalized, routinized,
acceptable, and eventually invisible -- yet everyone continues to pay and
individually complain. No driver stops to remove an old tire from the road,
so everyone has to drive around it, so it becomes a normal part of the road
-- sort of an unusual routine -- until there's an accident. So digital
libraries could establish significant precedent by emphasizing growth,
feedback, and adaptability by providing processes for the system itself and
system staff to learn directly from users, via the same as well as through
supporting channels. That is, discussion lists about the system itself,
online information about other media for communicating with the system
staff or other users, ways of capturing troublesome sessions (at the user's
request), perhaps ongoing "total quality" surveys fed back to developers
but also made available to all users in a newsgroup, all would help to
consider the social context and cultural concerns of those interested in
digital libraries.
[ Return to Digital Libraries Workshop ]